DM Stash
Werewolf Warriors
Werewolf Warriors
Vanlig pris
75,00 NOK
Vanlig pris
Salgspris
75,00 NOK
Inkl. 25% MVA
Frakt beregnes ved kassen.
Antall
Link to the information about campaign addon: https://www.dmstash.com/product/the-rupture-pt-iii-bound-in-the-bloodmoon/
You will receive a PDF of the campaign when buying the addon. The PDF includes maps, NPCs and other useful information for running the campaign. The addon is optional and you can choose to buy only the miniature if you want.
A 3D printed miniature from DM Stash. It is printed from high quality resin on a high resolution 3D printer with 19x24µm accuracy and will be primed before shipping so that it is ready to paint.
Parts will not be glued on to help painting the miniature easier and to secure transport, normal superglue works fine.
Standard 32mm scale for roleplaying miniatures!
These ones are Medium-sized according to Dungeons & Dragons and Pathfinder scale, it fits on a 25mm diameter base.
If you want another scale or have any custom requests, just send us a message and we will find a solution for you.
FREE US shipping when ordering for $35 USD or more!
FREE worldwide shipping when ordering for 35EUR or more!
All models are made by DM Stash (https://www.dmstash.com/) and we have a license to sell the 3D printed objects.
All prints are made to order, cleaned and cured by hand and then primed. We do our best to remove support structures from the objects, some bumps may remain and may need to be filed or sanded.
Note that the miniatures are small and thin in some places and may be brittle.
We try our best to secure the miniatures in the packages but mailing services around the world may handle the packages with little care, if anything breaks from transport issues please contact us and we will replace them.
Werewolves trapped on Saltmist Isle. All were once captives of the Arthur Belfrie’s Coven, with some brought their after the Coven left Duskweave, and others rounded up from the mainland and brought there after. They served as cattle, blood bags for the Coven to feed upon at will. Yet some have been able to escape, with tribes and clans setting their differences aside to unite against their common enemy.
The Werewolves of Saltmist Isle are not the noble hunters they once were, but survivors, hardened by captivity and driven by the need for vengeance. Once captives of Arthur Belfrie’s Coven, these werewolves were rounded up like cattle—some taken from the mainland, others seized after the Coven’s departure from Duskweave. They were not valued as warriors, but as blood bags, living stores of lifeblood to be drained at the whim of their vampiric masters. Trapped in iron cages, their howls echoed through the dark halls of the coven, but their rage remained unbroken, simmering beneath the surface.
For years, they lived under the yoke of the vampires, their existence reduced to little more than fodder for their captors. Yet not all were content to languish in chains. Through cunning, desperation, and sheer force of will, some of the werewolves managed to break free from their shackles, escaping into the wilds of Saltmist Isle. These escapees, though scarred and weakened, found a new sense of purpose beyond mere survival. No longer willing to be prey, they banded together, forming tribes and clans that set aside their internal feuds to unite against their common enemy.
Now, these Werewolf Warriors prowl the fog-shrouded forests and cliffs of Saltmist Isle, seeking vengeance on the vampires who enslaved them. Each one bears the marks of their captivity; scars from shackles, burns from silver, and a deep hatred for the coven that sought to break them. Their alliance is fragile, born of necessity rather than trust, but their shared rage fuels their relentless campaign against the vampires.
The warriors move with a feral grace, their senses heightened by the island’s fog and shadows. They strike swiftly and without mercy, seeking to liberate their kin still held captive or to tear down the coven one vampire at a time. For the werewolves, this is more than a rebellion: it is a war for survival, a fight to reclaim the pride and freedom stolen from them. The blood they once shed unwillingly will now fuel their fight for vengeance.
You will receive a PDF of the campaign when buying the addon. The PDF includes maps, NPCs and other useful information for running the campaign. The addon is optional and you can choose to buy only the miniature if you want.
A 3D printed miniature from DM Stash. It is printed from high quality resin on a high resolution 3D printer with 19x24µm accuracy and will be primed before shipping so that it is ready to paint.
Parts will not be glued on to help painting the miniature easier and to secure transport, normal superglue works fine.
Standard 32mm scale for roleplaying miniatures!
These ones are Medium-sized according to Dungeons & Dragons and Pathfinder scale, it fits on a 25mm diameter base.
If you want another scale or have any custom requests, just send us a message and we will find a solution for you.
FREE US shipping when ordering for $35 USD or more!
FREE worldwide shipping when ordering for 35EUR or more!
All models are made by DM Stash (https://www.dmstash.com/) and we have a license to sell the 3D printed objects.
All prints are made to order, cleaned and cured by hand and then primed. We do our best to remove support structures from the objects, some bumps may remain and may need to be filed or sanded.
Note that the miniatures are small and thin in some places and may be brittle.
We try our best to secure the miniatures in the packages but mailing services around the world may handle the packages with little care, if anything breaks from transport issues please contact us and we will replace them.
Werewolves trapped on Saltmist Isle. All were once captives of the Arthur Belfrie’s Coven, with some brought their after the Coven left Duskweave, and others rounded up from the mainland and brought there after. They served as cattle, blood bags for the Coven to feed upon at will. Yet some have been able to escape, with tribes and clans setting their differences aside to unite against their common enemy.
The Werewolves of Saltmist Isle are not the noble hunters they once were, but survivors, hardened by captivity and driven by the need for vengeance. Once captives of Arthur Belfrie’s Coven, these werewolves were rounded up like cattle—some taken from the mainland, others seized after the Coven’s departure from Duskweave. They were not valued as warriors, but as blood bags, living stores of lifeblood to be drained at the whim of their vampiric masters. Trapped in iron cages, their howls echoed through the dark halls of the coven, but their rage remained unbroken, simmering beneath the surface.
For years, they lived under the yoke of the vampires, their existence reduced to little more than fodder for their captors. Yet not all were content to languish in chains. Through cunning, desperation, and sheer force of will, some of the werewolves managed to break free from their shackles, escaping into the wilds of Saltmist Isle. These escapees, though scarred and weakened, found a new sense of purpose beyond mere survival. No longer willing to be prey, they banded together, forming tribes and clans that set aside their internal feuds to unite against their common enemy.
Now, these Werewolf Warriors prowl the fog-shrouded forests and cliffs of Saltmist Isle, seeking vengeance on the vampires who enslaved them. Each one bears the marks of their captivity; scars from shackles, burns from silver, and a deep hatred for the coven that sought to break them. Their alliance is fragile, born of necessity rather than trust, but their shared rage fuels their relentless campaign against the vampires.
The warriors move with a feral grace, their senses heightened by the island’s fog and shadows. They strike swiftly and without mercy, seeking to liberate their kin still held captive or to tear down the coven one vampire at a time. For the werewolves, this is more than a rebellion: it is a war for survival, a fight to reclaim the pride and freedom stolen from them. The blood they once shed unwillingly will now fuel their fight for vengeance.
