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Algaira – Hydra of the Shifting Dunes

Algaira – Hydra of the Shifting Dunes

Regular price 218,75 NOK
Regular price Sale price 218,75 NOK
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Inkl. 25% MVA
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Link to the information about campaign addon: https://www.dmstash.com/product/elves-of-the-golden-sun/
You will receive a PDF of the campaign when buying the addon. The PDF includes maps, NPCs and other useful information for running the campaign. The addon is optional and you can choose to buy only the miniature if you want.

A 3D printed miniature from DM Stash. It is printed from high quality resin on a high resolution 3D printer with 19x24µm accuracy and will be primed before shipping so that it is ready to paint.

Parts will not be glued on to help painting the miniature easier and to secure transport, normal superglue works fine.

Standard 32mm scale for roleplaying miniatures!
These ones are Huge-sized according to Dungeons & Dragons and Pathfinder scale, it fits on a 75mm diameter base.

If you want another scale or have any custom requests, just send us a message and we will find a solution for you.

FREE US shipping when ordering for $35 USD or more!
FREE worldwide shipping when ordering for 35EUR or more!

All models are made by DM Stash (https://www.dmstash.com/) and we have a license to sell the 3D printed objects.

All prints are made to order, cleaned and cured by hand and then primed. We do our best to remove support structures from the objects, some bumps may remain and may need to be filed or sanded.

Note that the miniatures are small and thin in some places and may be brittle.

We try our best to secure the miniatures in the packages but mailing services around the world may handle the packages with little care, if anything breaks from transport issues please contact us and we will replace them.

One of the largest predators to stalk the sands of Sudd Tohst’s deserts. The local Sun Elf tribes revere the Algaira as a warden of the desert, for its enormous presence shifts dunes overnight, turning the terrain into a labyrinth to confuse and disorientate those who might do them harm. Yet, the creature does not discriminate in what it feasts on, and many over-zealous Sun Elves who worship it have met their end as its next meal. It is particularly drawn to the vibration of large groups travelling through the sea of sand, for each mouth will receive its own feed.

Algaira is spoken of in Sudd Tohst the way sailors speak of storms; not as a beast, but as a force with intent. It is one of the largest predators to stalk the shifting dunes, a hydra vast enough that its passage is mistaken for the desert itself changing its mind. When it moves beneath the sands, the ground rolls in slow, patient swells, and entire ridges collapse and reform as though pulled by unseen tides. By dawn, familiar routes are gone, landmarks are buried, and the desert becomes a fresh maze. Caravans that swear they walked a straight line find themselves circling the same half-buried obelisk until their water runs thin. Those who survive say the dunes felt guided, shepherded into place with a cruel kind of purpose.

The Sun Elf tribes that endure the harshness of Sudd Tohst revere Algaira as a warden, a living bulwark against invasion. In their stories it is not merely hungry, but dutiful; a guardian that does not need walls or watchtowers, for the desert itself is its weapon. Offerings are left at wind-scoured shrines and at the mouths of dry ravines, and warding songs are sung before journeys, half prayer and half warning. Yet, devotion buys no mercy. Algaira does not distinguish between pilgrim and poacher, warrior and child, tribe and trespasser. Many over-zealous worshippers have approached the dunes with trembling reverence only to be swallowed whole, their faith rewarded with darkness and the grind of teeth. Some tribes whisper that this is the point. A warden that can be bargained with is not a warden at all.

Algaira is drawn most keenly to the vibrations of the living world above it. A lone traveller might pass unnoticed, footfalls lost in the sigh of the wind, but a company with pack beasts and wagons rings through the sand like a bell. The hydra’s many heads rise in answer, bursting from the dunes in a spray of grit and stone, each maw eager for its own portion. It hunts with a patience that feels like malice, following the thrum of marching feet until it chooses the moment that will cause the most panic, the most stampede, the most delicious chaos. In the brief silence before it strikes, the desert always seems to hold its breath. Then the labyrinth closes, and the sea of sand becomes a throat.
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